Ultimate Handheld Gaming? RG35XX Review: Pros, Cons, and Mods

RG35XX

This handheld console, the RG35XX, has become my trusted companion whenever I’m out and about. I was seeking an alternative to emulating games on my phone due to the lack of tactile feedback, and this device perfectly fits the bill. While I cherish my Gameboy, 3DS, and PS Vita, I hesitate to bring them along because of their pristine condition. The RG35XX, however, is compact enough to slip into my pocket along with its carrying case, making it convenient to carry around. Plus, its affordability means I can use it without worrying too much about wear and tear. Knowing that similar systems will continue to evolve adds to its appeal, unlike original hardware which remains static.

Despite my fondness for using this system to complement my physical game collection on the go, it does have its drawbacks. The included SD card is unnecessary for me and I’d prefer a lower price without it. Additionally, the D-Pad leaves much to be desired. While most games function adequately, titles requiring precise inputs like fighting games suffer from their shortcomings. It’s particularly frustrating to encounter issues with quarter-circle forward inputs, especially on the 2-player side. Although I’ve used various controllers and handhelds in the past, I’ve never encountered such a glaring flaw in a D-Pad.

Primarily, I purchased this device to enjoy Tetris on the move, but it’s disappointing not to be able to fully indulge in fighting games as well. The D-Pad remains my only significant grievance, prompting me to consider modding my solution to address the issue. Despite this drawback, I’m inclined to give the RG35XX a perfect score of 5 out of 5 for its overall performance and potential with some tweaks.